

If you want to move a train to a different line, simply drag it where you want. It feels natural pulling the lines with your finger, and you can pinch to zoom in and out when the map starts to get really huge. You have no control over the location of the various stations - they simply pop up every so often, and you need to adjust and expand the tracks to keep up with the demand, adding new trains or carriages when you can. Most of what you’re doing in Mini Metro is manipulating tracks. Mobile fits really well with the type of game that ‘Mini Metro’ is

But last week the game launched on its ideal platform: mobile.
#MINI METRO PLAY ONLINE PC#
The game started out as a browser-based prototype in 2014, before eventually being fleshed out into a full-fledged PC game last year. The goal is to keep things running smoothly even as the transit system balloons to dozens of stops and multiple lines. You start with just a few stations, which connect with a bright and colorful track, and then more pop up over time. Mini Metro is a game about making subway maps. Clearly I’ve been playing too much Mini Metro on my iPad. I was struck by how clean and orderly the map looked, and analyzed it for tips on how I could make mine the same. I look at transit maps all the time, but it’s always just a fleeting glance I see where I am and where I need to go, then I’m done. This past weekend, while riding the train from Toronto’s Union Station to my suburban house, I found myself transfixed by a map.
